At the beginning of the game, certainly many of you will not give much weight to the objects and will limit themselves to using the contents of the supply box, but it is essential to immediately lose this bad habit. Before starting a mission it is important to put in your hunter's inventory everything he will need during the hunt.
To get started, we recommend that you put some of the most useful basic items in your bag, such as potions , mega- potions (obtained by combining potion + honey) and antidotes . Later, as soon as you have earned some money and materials, you may start thinking about bringing more advanced tools with you as well. Specifically, we suggest that you always have covered traps, shock traps, sleep bombs, large barrel bombs and lightning bombs at hand.
N this new chapter of the series, the Canyne (or Palamute) has been introduced , a new animal companion that will accompany your hunter. This splendid creature from Monster Hunter Rise knows several tricks that will be very useful to you during the hunt and we have two tips to give you: always take it with you and do not underestimate the ride .
In Rise playing offline you can take any combination of Felyne and Canyne with you, but we suggest you never leave your canine friend at home . This is because, in addition to being very skilled in combat, the Palamute can be ridden.
Jumping on the back of your furry companion will allow you to move much faster than normal, but that's not all. During the ride you can in fact use potions, rations and other items without slowing down . In addition, you can even use the whetstone to sharpen the weapon without having to stop at the point. In short, thanks to the Canyne your hunts will become much faster and more comfortable than in the past.
Now the point of our list of tips and tricks for Monster Hunter Rise has finally arrived in which we will tell you about the wyvern ride . Wyvern Ride is a new mechanic first introduced in this chapter that will allow you to control monsters like puppets . There are several ways to ride a creature but the most effective are two: make two monsters fight each other or hit many silkworm attacks .
Once you get on the back of a monster you can freely control it for some time and use it to inflict serious damage on other creatures. Whenever your mount lands an attack its ride gauge will fill up and once it is full you will have a few seconds to perform a powerful special attack before being forced to dismount.
In this situation, our advice is to continue chaining normal attacks and dodges even when the gauge is totally full. This way you can inflict additional damage on monsters and then use the special attack at the last second to land a lethal coup de grace.
If, on the other hand, your goal is not to damage other creatures but rather the monster you are riding, then we suggest you take a different approach. In this case, the best thing to do is throw your mount at another wyvern so that you can control him too. Plus, if you have enough wire bug stacks , you can even try throwing your prey first against a wall and then immediately against another creature.
A main camp is initially available to you in each area. Since some of the biomes are very large, additional sub-camps are more than welcome. In order to be able to set up sub-camps, you first have to find suitable places. If you have found such a place, a message will appear on your screen. The potential sub-camps are unfortunately not marked on the map and are sometimes very well hidden.
If you have found a place for a new camp, you have to return to Kamura and talk to the merchant Kagero in order to receive a subcamp quest. Then take the quest from Hinoa and complete it. Then you unlock the sub-camp and can also use it directly on your next hunt.
You cannot use fast travel to camps during combat. A red symbol next to your name shows you that fast travel is blocked.
In a sub-camp, like in the main camp, there is a tent and you can do almost all activities there (change equipment, eat, use the buddy board). Only there are no supply chests in the secondary camps , so you cannot hand in any objects for delivery quests. You must always return to the main camp to complete delivery quests. Below we show you in videos the localities of all sub-camps in Monster Hunter Rise!
Holy Ruins: Unlock Subcamp 1
In the Holy Ruins you will find the sub-camp relatively far to the north. You have to climb the mountain between section 10 and section 12 to see the camp site. There is only one sub-camp in the Sacred Ruins.
Unlock condition : After you have found the camp and talked to Kagero, you have at Hinoa 1 ★ -Dorf Quest accept "help with camp maintenance". Your task is to kill 8 Izuchi in the Sacred Ruins - you will do it in no time.
Frost islands: Unlock subcamp 1 (find warm fur)
The first camp on the Frost Islands is west of Section 10. Near the cave entrance that leads to Section 11, there is an inconspicuous passage on the southern rock face. Go through the hole in the wall and you will reach the camp at the end. Alternatively, you can climb up the rock face and jump down to the camp.
Activation condition : In order to prepare the warehouse, you have to pick up the delivery request "Material shortage: Frost island warehouse" from Kagero. To complete this request you need 2x warm fur and 4x monster bones S. You should have enough bones in your inventory, as you can loot them in the first areas at every pile of bones.
Warm furs, on the other hand, are more difficult to find. You can z. B. loot from Kelbi . The animals live in the woods of the Holy Ruins (between section 8 and 10). The drop rate for a warm fur is 45%. When you have all the materials together, all you have to do is deliver them to Kagero.
Frost islands: Unlock subcamp 2 (find Zamites)
The second camp on the Frost Islands is not far from the first sub-camp. You have to climb the mountain between sections 10 and 8. The ideal place for a camp awaits you in a cave.
Unlock condition : from Kagero you get this time "Secure the camp: Frost islands" the request. The quest can easily go under because you cannot call up the information about it - in contrast to delivery inquiries - from Kagero. Instead you can find them in your menu under "Quests" → "Side Quests" → "Inquiries".
Your task is to defeat 8 Zamites on the Frost Islands. Start an expedition and look for the monsters in the water areas . Strictly speaking, you have to take a close look at sections 8, 10 and 11.
Flood Forest: Unlock Subcamp 1 (find Wroggi)
In the flood forest, as in the sacred ruins, there is only one sub-camp. This is located in a cave of a mountain pillar east of section 11. Check out the video to see which rock face you have to climb.
Unlock condition : The camp can you use once its "Secure the camp: Flood forest" Kageros inquiry ended. To do this, you have to turn off 8 Wroggi in the flood forest. You can find some near the river in section 9. Alternatively, you can also hunt a large wroggi, because it calls the small conspecifics with its screams.
Sand Plain: Unlock Subcamp 1 (Find Monster Bones M)
The first place to camp on the sand plain is easy to spot. It lies in the ruins between section 3 and section 7.
Unlock condition : After viewing you get from Kagero the delivery request "Materialnot: sandy plains Camp" and must bring him 1x Lagombi Fur and 2x Monster Bone M. You can loot the fur from a lagombi that you can hunt on the Frost Islands (2 ★ village quest).
Monster bones M drop several medium-sized monsters , such as B. Großbaggi, Kulu-Ya-Ku or Groß-Wroggi. The optional side quests may include a task that will reward you with a monster bone M.
Sand Plains: Unlock Subcamp 2 (Find Kestodon)
A small oasis in the sand plain is the perfect place for the second sub-camp in the sand plain. The oasis is located south of the desert in section 9.
Unlock condition : Get after "Secure the camp: Sand level" at Kagero the request from. For the conclusion you have to find and defeat Kestodon in the sand plain 8. The little monsters cavort near the water point at section 5.
Lava caves: Unlock sub-camp 1 (find urotor)
To discover the first side camp site, you have to venture far up the mountain. There is a good place for camp north of section 10 near the volcano tip.
Unlock condition : Talk to Kagero and you get the task "The camp secure: lava caves". You finish this quest by eliminating 8 urotor in the lava caves. The monsters are in the hot lava areas. Between section 13 and 14 in the underground of the lava caves you can z. B. which encounter.
Lava Caves: Unlock Subcamp 2 (Find Monster Bones L)
The second sub-camp in the lava caves can be found at the ruins east of section 3. You should find this without any major problems. If you missed it, we recommend our video that shows the location.
Unlock condition : Finally you get from Kagero the delivery request "Materialnot: Lava Caves Camp" for which you have to get 1x Tetranadon Skin and 2x Monster Bone L. You can hunt a tetrandon on the frost islands (3 ★ village quest).
Monster bones L are in turn obtained from larger monsters . These include B. a Rathian and Somnacanth. You can also get the bones as a reward for optional side quests.
It's basically very simple, because you know this value from a number of other video games. "Affinity" basically reflects the likelihood of a critical hit . The only thing that is confusing is the cryptic term that the Monster Hunter developers have chosen.
If the affinity is z. B. 10%, then that means there is a 10% chance that you will land a critical hit. By default, a critical hit does 125% damage - 25% bonus damage. The affinity can also be negative. If the affinity of a weapon is -10%, then there is a 10% chance that a blow will only do 75% damage (25% less than normal).
Now that you know what affinity means, the next question arises: What should you pay attention to when choosing a weapon? Affinity or attack value? In order to get a satisfactory answer, you should use the training area and test the damage output or roughly calculate the damage.
Example :
Weapon A : 110 damage + 0% affinity
Weapon B : 100 damage + 20% affinity
Because of its affinity, weapon B does 125 damage every 5th hit. If we distribute this bonus damage evenly, the damage output of weapon B averages 105. So weapon A is still better at 110.
We therefore recommend that you look more closely at the attack value when looking for a new weapon at the blacksmith. Especially at the beginning of your hunting career, the affinity doesn't have a big impact. Only when the damage output gets higher and higher in the course of your adventure does affinity gain importance.